Resident Evil 7 impressed me with its early reveals. It strayed from the series’ traditional tropes and used a lot of the gameplay elements that made P.T. a success. To put it simply; it looked like the perfect horror game. Whilst I still want to try it, I lost a lot of my interest during later gameplay trailers.
In my opinion, a horror film or game needs one of two things to keep the audience engaged; several expendable villains, or several expendable allies. Usually, the latter is the better. By having expendable allies the player is constantly questioning which characters will survive or die, and the game can get the player to make ethical choices of which make it to the end.
In the demo for Resident Evil 7, we see that all of the characters (aside from the protagonist) die, and since there are only three villains we know that none of them are going to die within the first few hours of the story. We can take an educated guess of how it ends; either the protagonist lives or dies.
I thought Resident Evil 7 was going to be a playable version of the film Quarantine, but unfortunately it didn’t meet those predictions. I will eventually try Resident Evil 7 and it is likely to exceed my expectations, but until then I’m not too curious of what the protagonist’s fate is.