Why this year’s most underrated game is also my favourite.
Whilst I initially disliked Shadow Of War due to its longwinded first chapter, I eventually found myself completely immersed within its fantasy world.
You would expect Shadow Of War to be a simple step-up from its predecessor, but instead it leaps to a completely new level. To put it simply; the original game is barebones, whereas this instalment is bloated as fuck.
There is almost too much to do, and as a player you ultimately just have to focus on what interests you the most.
Whilst I initially found this overwhelming, I quickly learnt to ignore the side-quests and other content I wasn’t interested in, and focus on the game’s progression systems. As someone who is obsessed with personalisation within gaming, I found Shadow Of War to have a wealth of content for me.
I could customise weapons and my character’s abilities with a huge amount of depth, including assigning unique abilities to weapons. For example; my daggers had the power to create fires, my sword allowed for a higher chance of loot when defeating enemies, and I could gain health when poisoned (rather than lose it) thanks to my magic ring.
Of course, you’re still able to build an army like in the previous game, with further customisation available for each individual within your army. Orcs can be trained to have certain skills, be given given magical powers and even assigned their own gang to help them during fights.
The majority of my time within Shadow Of War’s world was spent recruiting my army, collecting resources to craft weapons and customise.
I enjoyed this gameplay so much that when I completed the game I let one of my city’s become destroyed just so I could start from fresh.
To say the least, Shadow Of War was one of 2017’s most overlooked games, despite being perfect for players like me who just want to escape reality for a while.