Star Wars Battlefront BETA review
Whilst short-lived, the Star Wars Battlefront BETA was a tiny glimpse into the future of multiplayer shooters. It’s a raw experience, and one that focuses on the player’s enjoyment, rather than creating a balanced or finely tuned game. To put it simply, Battlefront is fun.
From its film accurate locations to its sci-fi inspired equipment, Battlefront excels. Experimenting with the gameplay mechanics is exciting, and reminds me of the enjoyment I experienced when exploring the original (2004 and 2005) Battlefront games.
Environments are gorgeous, and provide arguably the best graphics of this console generation so far. Traversing them is incredible, often unbelievably accurate to the landscapes from the film series, providing lots of nostalgic moments.
Fighting on these battlegrounds is also outstanding. Weapons are all unique to one another, helping each weapon appeal to a different play style. Additionally, players are treated to a variety of sci-fi inspired weaponry and equipment. Not all of the items here are true to the Star Wars films, but they never feel out of place.
Due to variety of weapons and play styles, battles change quickly. This isn’t Call of Dagobah, though. Players have plenty of time to create strategies and work as teams, but Battlefront requires players to quickly adapt to dynamic events in order to win. It’s brilliant, often creating exhilarating moments.
For instance, when a hero or villain character appears, gameplay completely shifts. Attempting to fight one of these overpowered characters is suicide, and recalls to the original game’s gameplay. This often leaves players attempting to escape from the hero/villain, and getting hunted. It’s horrifying, yet one of the most interesting non-scripted moments in recent memory.
Multiplayer games often focus on balancing. Every item or loadout needs to have its pros and cons, which ensures that no two weapons are too unbalanced.
Battlefront challenges this, though. In Walker Assault on the map Hoth, the game favours The Empire team, and makes it much easier for them to win. Critics have complained about the balancing issues (which may lead to it being more balanced in the end product), but I believe that it results in a more film accurate experience.
Whilst it isn’t directly linked to any of the films, Battlefront attempts to immerse players in many of the film’s iconic moments. In Walker Assault, the game recreates the battle of Hoth, and represents it perfectly by favouring The Empire. The Empire win in the film, so it makes sense for them to be more likely to win here.
It creates a more immersive experience, which gives players on both sides an accurate insight into the fictional battle. It feels like part of a bigger story, and works in the game’s favour.
In the BETA’s other mode, Drop Zone, Battlefront proves it can provide balanced gameplay. However, the mode doesn’t have the same novelty value as Walker Assault.
Battlefront is back, and is more significant than ever. With the new film being released shortly, Battlefront only strengthens the hype surrounding the Star Wars brand.