In order for a non-linear game to be effective, it needs to create an interesting world worth returning to. Sixteen years after its initial release, Spyro is still worth replaying. Spyro’s main focus is creating a diverse universe that encourages the player to explore beyond the path laid out for them.
The core gameplay mechanics of Spyro are exploring and collecting. By exploring your environment you find more items to collect, which will allow you to progress to new areas. It’s simplistic, but the minimalistic gameplay allows for you to progress at your own pace and not feel exhausted by the amount of content, something recent open world games have suffered from.
“Spyro accepts the absurdity of its premise”
You travel to new areas using ‘portals’. Every new world you visit is distinguishable from the last, providing a diverse amount of unusual landscapes for you to explore. Every environment in Spyro appears as if it was imagined during a drug induced coma due to the vibrant colour pallet and creepy inhabitants. The surreal nature of Spyro’s universe is what makes it so memorable and worth investing the time into exploring.
Most importantly, though, Spyro accepts the absurdity of its premise. It accepts that it’s about a space-travelling purple dragon and celebrates this illogical narrative. Spryo creates a universe that genuinely interests without having to overwhelm the player with content. Achieving such an extraordinary non-linear experience is still difficult sixteen years after its release, showing how outstanding Spyro was for the console generation it was made in.
Playable on; PS1, PS2, PS3, PSP, and PS Vita