Tony Hawks Pro Skater popularized skateboarding games. It provided a highly accessible and instantly addictive experience through its fast paced gameplay. In 2007, though, Skate was released and revitalized the extreme sports genre, providing the next-generation of skateboarding games.
Everything from executing the trick with the controller to watching it perform onscreen is seamless and natural, giving satisfying visual feedback for your successes. Traversing around Skate‘s world is fluid, as superficial physics makes combining tricks across the environment effortless and slick. The fluidity of the gameplay combined with chasing high scores is what makes Skate so highly addictive.
Unlike Tony Hawks, Skate’s world appears ordinary. It’s cleverly been created to resemble a believable city, rather than being a playground for you to skateboard in. This sense of believability makes you feel intelligent for being able to complete tricks that require interacting with the environment, rather than there being an obvious solution.
“one of the best experiences of the last generation”
When your tricks go wrong Skate presents its comedy flair. Once you crash or bail you activate the ‘Hall of Meat’ mode, which rewards you based on how much damage you inflict on yourself with its rag doll physics. It’s cringe worthy and slapstick; making your failures become hilarious, rather than frustrating.
Everything in Skate is delivered to a premium standard, leaving Tony Hawks far in its wake. Skate revitalized skateboarding games, creating one of the best experiences of the last generation.
Available on; PS3 and XBOX 360