Why I’ll never finish my Metal Gear Solid V review
Metal Gear Solid V: The Phantom Pain is an undeniably brilliant experience. From its liberating open world to its extremely deep gameplay, The Phantom Pain is one of the most interesting action games in years.
That may be a strange introduction to a fairly negative article, but I felt like it was necessary to highlight The Phantom Pain‘s successes before I criticize one of its few flaws.
You see, when I buy games, they must be capable of fitting into my life’s schedule. If they’re unable to fit my agenda, I slowly lose interest. This happened with Bloodborne, and now it’s happened with The Phantom Pain. Not because it’s in anyway bad, but it’s just unable to reach the accessibility I desire.
Sometimes I’ll only have short period of time to play The Phantom Pain, and at first its gameplay appeared flexible enough to fit my day-to-day life. When I had an hour to kill, I can play its story missions, and when I had less time I’d explore its open world.
However, I encountered problems when the game launched me into a long story mission when I was exploring the open world, and since then have been stuck repeating the same process.
Each time I play The Phantom Pain I repeat the same steps. I play for as long as I can, but fail to meet a checkpoint before I’m finished. This has resulted in me being stuck into a loop, unable to escape and slowly draining my interest in the game.
If the open world and side-ops missions were separate to the main missions (as implied in menus), I would still be as enthusiastic as I was during my early impressions review. This isn’t the case, though.
Whilst I’m likely to return to The Phantom Pain in the future, I’ll probably move onto other games in the meantime. It’s a shame that I won’t finish the review, but I’m not going to play a game for the sake of finishing an article. I play games for enjoyment, and not as as a chore.